Jak and Daxter: The Precursor Legacy, the Naughty Doggy-made platformer that spawned two sequels and numerous spinoffs, is now twenty a long time previous, and to rejoice the anniversary, Sony has rounded up some retrospective feelings from Naughty Doggy devs and other PlayStation studio qualified prospects.
Hitting PlayStation two on December three, 2001, The Precursor Legacy is formally twenty a long time previous, and as pointed out by Sony Interactive Leisure written content communications supervisor, Tim Turi, who wrote today’s PlayStation Site submit, it marks an exciting level for Naughty Doggy. Currently, Naughty Doggy is most effective identified for Uncharted and The Previous of Us, but right before those people two franchises, their bread and butter was Jak and Daxter, the sequence the studio made following its bout of Crash Bandicoot video games.
Naughty Doggy co-president Evan Wells recalled the problems in building an open up planet for The Precursor Legacy.
“The major matter I figured out was the obstacle of building an open up planet sport without the need of applying load situations,” Wells writes. “We established out from the begin to design and style a planet and not concentrations like we have been employed to coming from Crash, and we manufactured it a rule that if you could see it, you could stroll (or boat or fly) to it and that when you arrived at a creating or cave that you could go within and that the within would have to match inside of the place that the exterior could assistance. It was not simple.”
Naughty Doggy senior specialized artist Charlotte Francis stated physics for The Precursor Legacy was a person of the most fascinating facets of establishing the sport.
“I recall staying genuinely thrilled about the physics that experienced been included to the rope bridge by the programmers, since we experienced rope bridges on Crash Bandicoot, but they did not have physics on them,” Francis stated. “We have been leaping up and down on the bridge and marveling about how it reacted to Jak leaping on it.”
Bend Studio engineering supervisor Darren Chisum stated Jak and Daxter broke a ton of floor, citing that the graphics have been “top-of-the-line at the time” and that the sport “allowed you to enjoy as a result of extremely big locations without the need of loading screens,” some thing we may consider for granted right now. Insomniac Games quality assurance analyst, Heather Finley, stated they remember their grandmother proudly owning a console just so her grandkids could enjoy The Precursor Legacy.
“I will endlessly recall how difficult it was, as a child, to cross the Volcanic Crater on the A-Grav Zoomer or how difficult it was to capture two hundred kilos of fish for that darn fisherman,” Finley stated. “It was the initially sport that I actually deemed a most loved of mine. I even described Jak and Daxter when I was interviewing for Insomniac since it experienced these a large effects on my everyday living and appreciate for video games.”
For far more about Jak and Daxter, verify out this tale about how Naughty Doggy is not doing the job on a new Jak and Daxter regardless of the rumors it is.
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